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I enjoyed playing this game!! made an account to tell that.

I liked how u gradually grasp the concept and then suddenly stumble on your biases and now have to figure them out, and sometimes just to realise that u kept in mind wrong position of the character...

Would be cool if it had a sandbox where you can mess around and then publish levels, I have some ideas

To be honest, I found the game concept not expandable.

By the end of this short game, the player has already learned how to test the boxes one by one.

And that's a universal strategy against all puzzles of this type.

I know we can have some variants here, just put in every possible thing in a box pushing or grid movement game.

But the strategy would be all the same: Just check every box.

I guess a player will find the game boring once they notice the universal strategy. So I end up with only 10 levels.

The usual solution to that in puzzle games is to punish them for testing boxes, by resetting their progress or switching to another level.

Cool game! 

It's useful to right-click to mark X (I didn't know that until halfway through). The method of verifying the results of trial and error is logical, which I felt the same design philosophy of your "Understand".

Thank you for your support.